Thursday, November 1, 2012



Primary mechanic:

roll dice

gain successes

then counter roll or arbitrary success target number

I know it sounds like storytelling

to make it better

I will use two types of dice

the d10

and the d6

and a success would be the highest two sides on the dice.  So an 9 and 10 or a 5 and 6.

leaving a 33% or 20% success rate depending on the die.

The character sheet will have a series of dots with circled dots

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