Rules
Primary mechanic:
roll dice
gain successes
then counter roll or arbitrary success target number
I know it sounds like storytelling
to make it better
I will use two types of dice
the d10
and the d6
and a success would be the highest two sides on the dice. So an 9 and 10 or a 5 and 6.
leaving a 33% or 20% success rate depending on the die.
The character sheet will have a series of dots with circled dots
Thursday, November 1, 2012
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